Project
GENESIS

Evolutionary Particle Life Natural Selection • Emergent Ecosystems
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MAX GEN 0
ACTIVE 0 GEN 0

Project Genesis: Artificial Life & Selection

A closed ecosystem where particles must evolve or die. Instead of spawnable food, low-trophic "producers" (plants) recharge from Sunlight, while high-trophic "consumers" (predators) must hunt and consume other particles to survive.

Moving fast has a high metabolic cost (Energy ∝ Speed²), forcing the evolution of efficient hunting strategies. Trophic levels, instincts, and physical traits are all inherited and mutated across generations.